DotA Actions Hierarchy  

Posted by Feynor

In a game of DotA, you have to focus on many aspects of gameplay. And how you do it decides whether you win, or lose. Let's see what's important in different situations. Here's my DotA Actions Hierarchy (three ways to win a game -- Pushing, farming, killing)

1) Pushing: Easily the most important factor in deciding the outcome of games - Pushing. When you push, not only are you getting closer to the enemy's Frozen Throne/World Tree, but you're also putting pressure on the enemy because he won't be able to farm in a lane when he KNOWS that you're pushing a certain lane and if he doesn't do something about it, he'll lose the game. So assuming that you time your pushes right, you can really waste your opponent's precious time by pushing till he comes closer and then retreating. Note that you have to know how to distribute the pushes; that is, know when to push and when not to. If it's possible for your team to reach there soon, then waiting for them will do you no harm. It's much better to push with allies. You never know when there might be a potential gank waiting for you.
I'd like to split up Pushing into two types:

a) Single-lane focused pushing: This kind of pushing is most effective in the middle lane. You can quickly gain an upperhand if you take down the first two towers before 20 minutes. Exploit and capitalize on the enemy's mistakes and use it to your advantage. When your opponent laner decides to go to the river for a rune, you should quickly use that time to get down the towers instead of going after him (no point anyway, because he went before you and you can't beat him to the Runes unless you're on a steroid movement speed skill). But sometimes, a problem arises. When you push too far in one lane, enemy heroes tend to group together to protect it. When this happens, you should quickly shift focus to another lane and try to get down a tower with YOUR ALLIES (in unorganized games, enemy players will expect individual heroes on your team to go to different lanes and farm on your own, so they won't come after you when you're shifting lanes). You can establish this type of lane-pushing by being strong early game and forcing them to play passive. Common when there are two ranged heroes vs. melee heroes. When an opportunity presents itself, exploit it by pushing further. Don't miss out an opportunity to push. Ever.

b) All-lane slow and steady way: Pushing this way is more common when you're matched up against opponents of similar skill levels. There are no drastic and revolutionary pushes here, and the game usually takes on a very monotonous and predictable path. When this happens, games are usually won purely by outfarming or outganking and by establishing hero dominance.


2) Hero killing and Ganking: Second best way to win a game. Ganking not only makes you stronger, but also makes your enemy weaker. By constantly and continuously ganking, you can really set back your opponents. They start to play passive, and grow a sense of fear. Doing so establishes psychological dominance and they tend to give up focusing on farming, counter-ganking and stuff, and instead just SURVIVING. Note that you have to balance farming and ganking. Hero kills are better than just farming because of the massive EXP they give. But that doesn't mean you shouldn't farm at all. So here's the next one --

3) Outfarming your opponents: A sure-shot way to win, and just a LITTLE less important than the above. Items often determine a game. They're what allow a carry hero to carry. Watching an overfarmed Troll killing you like ants isn't an uncommon or surprising sight. Ganking and killing is all well and good, but if you don't atleast TRY to farm, you're going to lose out on items (unless you're getting all the hero kills). Farming this way is good, because you have a back-up in case your enemy Troll just escaped a few ganks with 5 hp and is now saving up gold.

All this said and done, this hierarchy is in fact situational. It often depends on the in-game situation, so what you do changes accordingly. But this should give you a general idea of what's important and what's not. There are loads of other factors which are purely specific, but I couldn't possibly shoehorn all of it into this post.



This entry was posted on Monday, February 9, 2009 at 12:10 PM . You can follow any responses to this entry through the comments feed .

9 comments

enemy heroes tend to group together to protect it. When this happens, you should quickly shift focus to another lane and try to get down a tower with YOUR ALLIES

a very general statement. What if u can win that clash??

February 9, 2009 at 4:57 PM
Anonymous  

lol ur last statement just meant that this post is a worthless piece of shit lol.

completely redundant because those are commons sense and you did not give any example of wat to do in certain common situations.

February 9, 2009 at 5:13 PM
Anonymous  

hello, nice post.

i suggest u post some good replays (better if played by u) because that will help not so good players like me to improve.

February 9, 2009 at 5:15 PM
Anonymous  

its a rly good post...of course u can't put all stuff of dota gameplay in it-->would be like 100 pages with examples etc :P

I love your blog^^
checking it at least once per day ;)
Your Informations are very interesting

February 9, 2009 at 6:17 PM

@Dope_Man
Rightly said.

@sholp145
I'm planning to add images, videos and replays of my gameplay and try to make my posts more interesting after my exams are done with. So make sure you check The DotA Times after 6th March. =)

February 9, 2009 at 6:40 PM
Anonymous  

No comment.

February 10, 2009 at 12:23 PM

aka ahmet476

@said
I think that actions aim is to destroying towers in other lanes quickly since all of the opponents gathered in the pushed lane and keeping them in check so tey cannot farm properly. It's also about keeping the pressure on the enemy team.

@Anonymous
If he was to put examples and sh*t, it wouldn't fit here because of the blog's available post space.
If you want thorough guides check DA forums. You will see how long textwalls they are.

@Dope_Man
Totally agreed.

February 10, 2009 at 9:53 PM

You need a fair balance of the three ways of winning to win a DotA game.

E.g. if your team only focuses on pushing, "LV1 ALL MID GOGOGO".

And if all 10 heroes only focus on farming...... D:

February 10, 2009 at 10:41 PM
Anonymous  

Nice brief and this enter helped me alot in my college assignement. Thanks you for your information.

March 14, 2010 at 10:03 AM

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