Analysis post -- Tanks: The DotA Meatshields  

Posted by Feynor

Wikipedia defines a tank (gaming) as: "In gaming jargon, a tank is a player or unit designated to protect weaker players or units in combat by drawing enemy attacks and absorbing damage. Compared to other units, tanks have a high damage tolerance and specialize in melee combat. The term meat shield is roughly synonymous with tank, often carrying the additional connotation that the unit is relatively expendable or inconsequential and its death is preferred to the death of the units it protects."

Tanks are one of the most important players in a team, and without them the team will easily fall. A team needs atleast one tank. So let's analyse tanks to gain a better understanding.

A common misconception among DotA players is that the only tanks are the high-STR heroes with massive HP. They tend to overlook other key factors like armour, evasion and overall EHP (effective hitpoints, which factors in both armour and evasion)
They believe that tanks are solely for taking the damage, and are usually incapable of dishing out damage and carrying the team.

Sure, the Wikipedia definition is true... tanks must have high health, must be capable of taking in damage, and must die for the team. That's what we all want -- our team's tank taking all the punishment for us so that the lower-HP heroes can survive and attack the opposing heroes. And that's what we believe our tanks are doing... stocking on HP items before even considering what would be the best way to help the team.

This, is the ideal concept of a tank. But no one, and I mean NO ONE who's decent at DotA will target and focus fire on a tank UNLESS he's of some threat or hindrance to them.

I would like to partially rephrase the 'tank' term to suit the game of DotA - 'A tank is someone who can take the punishment for his team, acting as a meatshield and getting focus fired but at the same time can deal significant damage to the enemy.' A tank's presence must be felt. He must have the ability to last long in battle and contribute to the team as much as possible. Getting focus fired means that you're buying more time for your team mates to attack your enemies, and possibly saving your main carry.

This is why it is advisable to buy a Radiance for ALL TANKS. It's a key item for tanks and is what allows you to take the role of a tank. Immolation damage is invaluable to your team and I believe that there should be one on your team in almost every game. This is because with immolation, people will target you first (which is what you want) because it damages them over time. Coupled with your stuns/disables, you can really cause problems for them. Almost always, you should get it before a heart. Because if you get a Heart first then you would delay the Radiance taking it into late-game where it's not as effective as in the mid-game stages. Also, most tanks have some form of block damage either by skill or item, which helps them to play some mindgames coupled with their strong HP regen. Life-steal and the uncommon evasion on tanks (ex. Panda) also helps.

That said, a tank doesn't always have to be a STR hero. Even late-game agility carries like Troll Warlord, Faceless Void, Phantom Lancer, Mortred can become tanks in some cases because it's hard to bring them down with physical attacks (with the exception of magic/exact damage, which in fact tells us about the usefulness of INT heroes late game) because of their high armour and excellent evasion.

With this, it's easy to understand why heroes like Centaur, Axe, Bristleback*, Syllabear*, Davion, Leviathan, Sven, Panda, Balanar, Barathrum are commonly picked tanks. If you notice, ALL of them are also capable of carrying the team if the team requires one.

*Bristleback: Even after the nerfs (STR gain decrease), Bristleback remains one of the best tanks. This is because of his incredible ability to stay in battle because of his BB skill, and stouts/vanguard which you'll buy for him. He gets focus fired, but can still deal damage in an area with quillspray. Coupled with Radiance, you can dish out lots of damage in an area. And his STR gain nerf is nothing to worry about, because in the end, its just about a 10 STR less at level 25 (190 HP less, 10 damage less, and a small decrement in HP regen). He still has his awesome skills.

*Syllabear: After he gets True Form at level 16, he gets a MASSIVE 1k HP boost along with the skill "One" which enables him to share half the damage received with his bear. And you can keep it on endlessly. It's really hard to bring this guy down once he's fully farmed.

Oh, and tanks are fun. =)

This entry was posted on Tuesday, February 3, 2009 at 4:13 PM . You can follow any responses to this entry through the comments feed .

16 comments

Anonymous  

Although i dont think a team really needs a tank (i've seen some all caster teams with no tanks)

Also, the reason why radiance is got on Tanks is because:

Tanks are hard to kill, thus last long in fights. Also, this give enemy a good reason to target you during clashes, which is what you want, because if they do not kill you fast, Immolation will hurt a lot.

February 4, 2009 at 6:01 PM
Anonymous  

Tanks are nice to have on a team, but teams do not "easily fall" simply because they do not have at least one tank.

Oh, and Radiance isn't really advisable for all tanks. Item slots can be used for tanking items and DPS items (red numbers are more fearsome than 35 damage per second). Tanks usually have skills that make them the center of attention (God's Strength, Dragon Form, Berserker's Call are just a few).

February 4, 2009 at 6:06 PM
Anonymous  

Syllabear/bristlback common picks? I barely see those even in lower level and definitely not in competitive games.

Also heroes like Dragon Knight can skip radiance because they can use armlet + lifesteal to tank better whilst increasing damage output at the same time. Similar things can be said about heroes like nightstalker and spiritbreaker, so not all tanks need radiance.

Also you should probably mention that heroes like phantom lancer and terrorblade tank well because they have their own meat shield in the form of images.

RV

February 4, 2009 at 9:43 PM
Anonymous  

"But no one, and I mean NO ONE who's decent at DotA will target and focus fire on a tank UNLESS he's of some threat or hindrance to them."

Perfectly said. Now if only more dota players realized that massing ehp is a stupid idea.

February 5, 2009 at 1:05 AM
Anonymous  

Radiance sucks, it is better to buy something useful.

February 5, 2009 at 2:18 AM

It's no longer feasible to focus on Radiance like in the past. Most damage-absorbing heroes (the so-called tanks) will either have some form of damage return (CW, Axe) or have rather terrifying AoE (DK) to compensate for their tankish nature.

February 5, 2009 at 2:21 PM

@JL
Exactly why you should get the radiance. The AoE 35 dmg/sec complements their damage/return/AoE spells very well. It ensures that enemies don't get away after chasing.

February 5, 2009 at 6:46 PM

Radiance is really not necessary on all, or even a majority of tanks, if your definition of tanks is so inclusive. Sure, heroes such as Bristleback and Centaur may be great with a Radiance, they often need other items as well, and Radiance is purely situational. However, I agree that tanks NEED something to seem like a threat and draw fire. In some cases, it comes naturally (Axe), and in other cases, you may need items to help you fulfill this role.

February 14, 2009 at 1:22 AM
Anonymous  

Every Person here,u guys are missing out something,RADIENCE IS GOOD NOT ONLY BECUZ IT's burning 35 hp /second

Rad contain added evasion.

and now,with the blade mail made SO perfectly,it's now a really good item on most tank if you know how to play around with the enemy mind.

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Medusa fully farmed is the best tank in the game due to mana shield and Bristle Back is the second best due to the damage reduction he gets from the back and sides and the large amount of damage he can deal with quill spray over time.

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