Understanding hero combos  

Posted by Feynor

We all know that it's not good to pick all Agility or all Strength heroes in a serious game. The reason for this being, these heroes don't have the raw power that INT heroes are able to achieve with nukes early game. More importantly, they are not reliable early game (more explained later on in the post). Most of them can really be set back in the game if they're ganked a lot. In serious games, we need heroes who are an asset to the team even with sub-par items because you can't run around site-seeing in these games - you're bound to get ganked.

So the best way to maximize efficiency would be to have a blend of INT/STR/AGI heroes. Ideally, we would like to have two nukers, a carry, a tank, a tank-carry, but this can change depending on the situation and enemy picks. That said, those two nukers don't have to be strictly early game. INT heroes like QoP or Nortrom can really carry the team if it needs one, so they're really flexible. An ideal combo is called a
'Lineup'. Popular double lane lineup combos include: Leshrac-SK, Lina-Crystal Maiden, and Earthshaker with just about any hero who can deal damage quickly (Juggernaut, for example)

Popular lineups used in league games are: Leshrac, SK, QoP, Spectre/Rikimaru, Bristleback. Axe is also starting to get popular these days. The reason heroes like Mortred or Troll aren't picked very often in serious games is that they aren't a reliable source of damage. The key word here is reliable. While they are certainly powerful when trading hits with heroes, you can't follow this idea in serious games. In serious games, you need damage that you know will DEFINITELY work, and that you WILL be able to execute it (eg: nukes, fixed damage attacks, AoE attacks)

Performing Combos
When performing a combo you have to talk with your team about who does what first. Initiators are the MiPs (Most important player :P) here.

Let's take the case of a Magnus-Warlock-QoP combo. The best way to perform the combo would be - Magnus blinks in, uses Reverse Polarity and tries to get as many heroes clustered together. Warlock then uses Fatal Bonds (damage shared partially between linked units) to link the heroes and summons Infernal. Magnus uses his Shockwave.
Right now, the linked units receive partial damage each, i.e, each of them gets 175% damage.
Since all of them are clustered together QoP can easily finish them off with a Scream and a Sonic Wave, obliterating them.

[Note: The reason we don't get Warlock to use bonds before Magnus casts his ult is because when enemies realize that they're linked, they'll start to spread away from each other, and we definitely don't want that because it'll become difficult for Magnus to catch them all in his ult.]

This was just an example, and the combos you can perform in DotA are infinite. The only thing you need, is coordination. If the Magnus-Warlock-QoP combo had been performed differently, the results wouldn't be enough to kill all the heroes, or with maximum efficiency. You need to know your place. For this you need to talk a bit with your allies.

Countering Combos

Countering enemy hero combos is an important aspect of winning the game. Even a small change in their attack pattern can be very beneficial to your team, allowing you to push further or mess up their entire strategy. You have to understand the role of each hero in the enemy team. Human psychology tells us to dish out all our spells on the main enemy hero. Is this correct always? No. More often, it's the initiators and disablers that mess up our strategy; so we have to eliminate them first, so that we can focus fire on the carry later. Disablers are what help the carry to dish out his damage. Know where the enemy heroes stand and what role they're playing.

You can always pick counter-heroes with skills to counter your opponent team. That, or you can pick an all-rounder like QoP and improvise by buying items.

Here are a list of items that you can use to perform or counter combos.

1) Guinsoo's Scythe of Vyse - By far the best counter item. Can wreak havoc if used properly. Even the most powerful carry heroes can be brought down if you have a double-guinsoo combo on your team.
2) Blink Dagger - Every initiator's favourite item. Helps in loads of things, and the possibilities are endless.
3) Lothar's Edge - It's pretty useful on initiators after the blink dagger nerf in 6.48. Eg: Nevermore/Ursa.
4) Orchid Malevolence - Next best counter item after Guinsoo. 5 secs of silence is godsend to your team if you know when to use it.
5) Shiva's Guard - AoE damage is a definite must for every serious game. The armour bonus helps, but it helps immensely on AoE heroes like Puck/QoP/Earthshaker by supplementing their already powerful damage.

There are lots of other items, but I found these to be the most important in terms of combos. It's always good to have a Guinsoo on your team in every game. Spend time formulating and thinking about combos, it'll help in the long run. Definitely.

This entry was posted on Friday, January 30, 2009 at 7:48 PM . You can follow any responses to this entry through the comments feed .

11 comments

Anonymous  

Pretty good explanation, although I'm surprised that you didn't include anything about lanes, double stun ones in particular (Sand King/Lina and ES/Mirana come to mind)

Also I've got to disagree with you about Bristleback being used in competitive games; he's never picked because his str is simply too low and isn't overly useful unless he farms a lot and plays as a carry-tank instead of the conventional tank role.

February 1, 2009 at 3:50 AM

Thanks. The post was only about executing combos and not any specific combos in particular. Still I'll edit it 'cause my readers have a say. :)

I'd say Bristleback is a good tank, because there's no true tank in DotA. Anyone with half a brain would attack a tank unless he's of hindrance to them. In this regard, Bristleback is a good tank, because he can dish out damage quickly over an area, especially with a Radiance. Don't forget about his skill 'Bristleback'. Late game, he can become very hard to kill.

February 1, 2009 at 7:38 PM
Anonymous  

Take note that the hero's attributes do not define their role let's say for example, although Raigor is a strength hero he is more of a caster than a tank same goes with Nerubian assasin being a AGI hero nuker.

The most common mistake I see people doing when performing a combo is wasting all their disables by using them all at the same time.

I've seen people throwing Magic missiles, Chaos bolts, impales and storm bolts at the same time turning what would have been a potential 10 second disable into a 2 second disable. Communication is the key.

February 4, 2009 at 6:08 PM
Anonymous  

Infernal -> Bonds -> Rev Polarity -> Shockwave + attacks that cleave > QoP AoE

The correct way

February 5, 2009 at 4:45 AM

@Anonymous

That combo would not be viable unless you're playing against relatively naive players who can't judge when to run. But normally, when the Warlock casts first, their first reactions will be to run. Then their brains turn on the alarms, and it might become difficult for Magnus to get ALL of them clustered. But if the Magnus attacked first, then it's a sure-shot unavoidable strategy. Unless the opposing team near your side of the map (your base side), you can't execute the combo you just mentioned.

February 5, 2009 at 6:39 PM
[S.S.CoCo]  

BTW i was using mag ytd. i saw enemy techies loitering at btm rune place and my teammate was chasing him, i helped my teammate by using reverse polarity (since my team was getting owned badly and we were despo for kills) and all of a sudden i saw explosion of mines and i died. juz wanna ask does mag's ulti suck mines? issit bcoz the suck is a physical atk not magical?

May 25, 2009 at 6:14 AM
Anonymous  

This is by far the most difficult combo we've encountered: Sandking + Rikimaru. Since Riki can stay away then blink (plus he's invisible) - SK usually waits for the heroes to pack together and then Burrowstrike + Blink + Smoke Grenade (Silence and Slow) + Epicenter. It's really difficult to counter when timed correctly.

June 6, 2009 at 8:01 PM
Anonymous  

Nice brief and this enter helped me alot in my college assignement. Gratefulness you for your information.

February 15, 2010 at 11:47 AM
Anonymous  

Pretty component of content. I simply stumbled upon your blog and in accession capital to
claim that I acquire in fact enjoyed account your weblog posts.
Anyway I will be subscribing on your augment and even I success you get entry to persistently rapidly.


Here is my web-site: Kardel Sharpeye

June 6, 2013 at 7:14 AM
Anonymous  

I seldom leave a response, however i did some searching and wound up here "Understanding hero combos".
And I actually do have 2 questions for you if you do not mind.
Is it simply me or does it look like some of the comments
appear as if they are coming from brain dead visitors? :-P
And, if you are writing on additional online sites, I would like to keep up with
everything new you have to post. Could you
make a list of the complete urls of your public pages like your
linkedin profile, Facebook page or twitter feed?

Check out my web page - Minecraft Lets Play Part 1

June 7, 2013 at 6:31 PM
Anonymous  

Hello there I am so happy I found your weblog, I really found you by accident, while I was looking on
Bing for something else, Regardless I am here now and would
just like to say kudos for a incredible post and
a all round entertaining blog (I also love the theme/design), I don't have time to read through it all at the minute but I have saved it and also added your RSS feeds, so when I have time I will be back to read a lot more, Please do keep up the awesome job.

Review my blog post ... Bukkit Setup

June 14, 2013 at 12:57 AM

Post a Comment